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Wysłany: Śro 6:51, 22 Gru 2010
Temat postu: Some players have brought up new concerns
Some players have brought up new concerns associated with a recent patch to the Russian servers in which being resurrected now gives a player the Fear of Death debuff, making it almost mandatory to carry in-game perfumes that can be purchased through the Cash Shop or acquired in single doses by a daily quest to remove the debuff. Why is this so bad?
The debuff scales with a player's level and lasts for roughly 2 hours at level 40 and can stack multiple times and Keen and Graev's Gaming Blog estimates this could end up costing players about $50 a month for end game PvE. We have to aion Gold for powerful weapons and equipments.
Of course, those numbers will not be accurate for all players. Needless to say, not everyone is happy about this little change amidst the Cash Shop pricing concerns. You can try contsct us for Aion Gold, you will find we are the best choice for your aion kinah.
The team also took a moment to squash a rumor that recently popped up claiming that the original Allods Online developer, Astrum Nival, was no longer involved in the development of of the game. The announcement confirms that this rumor is untrue and that the original developers are still 100% involved in the game's development. If you want to aion kinah, you can contact us,buy aion gold, too.
Former Ten Ton Hammer staff writer turned PoxNora Community Manager Tony RadarX Jones recently posted an update on the coming PoxNora revamp. So you can look for a secure aion kinah store to aion Accounts Safe in transaction. The revamp is tentatively scheduled for February 24th,buy wow gold, 2010, and will enhance gameplay and provide players with a brand new UI. You can find out more about the revamp here.
We're ecstatic to announce today the PoxNora Revamp is almost here,aion kinah! Tentatively starting February 24th, 2010 you'll be able to play like you never have before with streamlined gameplay and a brand new UI. This means quite a few things for the community some we can detail here and some we'll detail early next week.
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